So I’m currently looking at 4-5 control possibilities for GraffitiSuite, and I thought I might get my customers’ opinions.

What are some controls you’d like to see in GraffitiSuite?  Anything you’ve got, I’ll look into.



2 Responses to “New controls in the works”

  1. Will B

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    GraffitiGraph
    GraffitiChasingArrows
    GraffitiAnimation (for progress dialogs, etc)
    GraffitiSlider

    and my most wanted (and least likely to be implemented)…
    GraffitiWBbasicIDE :D

  2. jdiwnab

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    The chasing arrows is leaving RB, but I find it useful, so having that would be good, and not that hard, either, imo.

    Customized sliders would be nice.

    The sprite surface is also leaving RB. They point people to the SuperSpriteSurface, which is a wonderful piece of code…. but hasn’t been updated in a while and isn’t for windows or Linux. Having a cross platform sprite surface that is up to date would be amazing.

    On that note, RB3d is also leaving. But with no 3rd party solutions. If your sprite surface is based on OpenGL (like the SSS), then you could probably extend it some to 3D.

    Tab panel, scroll bars, the little up/down buttons, contextual menus, popupmenus could all be workable, too. I would say Editfield, too, but I just saw an awesome one someone made and it’s free.

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